The best resources for Primary Teachers to introduce computing to the classroom
Since being introduced to the curriculum in 2014, computing has put the emphasis on challenging youngsters to think in new ways.
Primary teachers can bring coding and concepts around programming and algorithms into the classroom, encouraging pupils to think computationally and to develop essential skills for use in later life.
This means there are numerous opportunities to get creative with lesson plans and a wide range of resources to help teachers on their way.
With an array of lesson plans, worksheets and other resources, Teach Computing has everything that a primary teacher could need when introducing computing to their classes.
Resources are targeted at those aged 5-11, allowing teachers to create fun and engaging computing lessons for a range of different year groups.
Initially set up to help teachers to deliver the new curriculum, Barefoot Computing has an extensive set of resources and more 60 cross-curricular lesson plans available for download.
Designed to empower primary school teachers and to help their pupils thrive in a digital world, teachers can register for free to access resources that have already assisted more than two million pupils to date.
Developed with support from the Massachusetts Institute of Technology, Scratch allows pupils to create interactive stories, animations and games.
This vast resource can help primary teachers to promote creative thinking, reasoning and collaborative working with a range of fun approaches.
This UK based charity Raspberry Pi has an expansive set of resources on computing and digital skills, and also includes Coder Dojo, a global set of free programming clubs for youngsters aged from 7-17.
Primary teachers can access numerous lesson plans and training packages, enabling them to deliver appealing computing lessons to encourage more youngsters to have an interest in the subject.
With hands-on resources exploring science, technology, engineering and maths (STEM) topics, LEGO Education enables primary teachers to bring elements of play into the classroom.
As well as programming tools and lesson plans, there is ample opportunity to inspire students and to ignite their imaginations.
A partner for numerous schools in the UK, Discovery Education hosts an extensive set of resources that teachers can purchase to tailor lessons to specific sets of pupils.
This should enable all primary teachers to communicate elements of both Key Stage 1 and Key Stage 2 with confidence, giving their pupils the platform to succeed in computing.
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